lohatemplates.blogg.se

Naval action map coordinates f11
Naval action map coordinates f11










naval action map coordinates f11

Most people in this game would HATE this kind of Nav. I'd enjoy more detailed navigation because I can do it, and clearly so can you. The speed of the ship could influence the sextant, or the pilot, forcing captains to reduce sail to get a decent reading. There could be various levels of quality sextants. The sextant could be a book, or upgrade, or just an item in the shop. There is lots of room for creativity and added interest. A sextant would be nice, or a pilot who could provide the Co-ords. I like to be able to check the ship's position in some circumstances. The F11 Co-ords, are very useful after fleeing from a hunter, and becoming disoriented. All of them must be on a toggle, so they could be turned off when not in use. Only the compass and pendant are really needed. With these items it would be wonderful to sail without the user interface and immerse oneself in the experience of sailing. A pendant, even a static one, would be helpful to show the wind direction. A chip log to measure speed would be cool but because the speed of ships are dependent only on the wind direction, and ship's performance, it also is unnecessary. A time piece would be nice, but I can use a watch. I would love to have a compass ingame that I could use to take a sighting. It works very well and allows the Devs to work on other concerns. There are lots of 3rd party maps that work very well and for detailed plans I use a drawing program. I don't think that drawing on, or marking up the map is needed.

Or you can download Shouded Recluse's Map or The Naval Action Game Map and use a easy editor like SnagIt to plot and measure your own course. The Burning Sail is really handy for quick rough calculations for single legs. The Travel Map can be used to plot a course with multiple legs, and can be used to determine very accurate timings. NA Map is very handy for lots of things, and provides some simple navigation. It is very satisfying when I the towers of port are sighted off the bow, exactly where expected, after an hour of sailing.

naval action map coordinates f11

I have to keep track of the time so I know where I am based on my speed. As a trader I often sail out into open water and then stay far away from the shore an ports to avoid hunters. There are many very good maps now to assist with creating a course plan. With the lazer accuracy of the ship heading, lack of currents, wind drift or variation in winds, it is very easy to set a course and arrive when and where we like. Navigating is a huge part of the enjoyment of Naval Action for me. I'm very well aware that this is no top priority item Headings could be given sufficiently inaccurate as well. This, of course, could as well be in nautical miles or any other measure. Since 45k we're heading due N now, Sir!" Or simply a table stating courses and distances from the start. Some thing like: "Captain, from our starting point we sailed 115k to NW, turned due W then for another 110k. A logging tool which gets started when the captain requests it that logs courses and distances with sufficient inaccuracy to be historically adequate. I suppose, we could do with some kind of dead reckoning. I had the hope that the clock would be some means of navigation but, well., it doesn't seem so. Right now there seems to be no other way of position finding other than F11 (which is somewhat magical) or some kind of crude cross bearing with the help of the trader tool (some kind of magic as well). For that you have to change course in certain points at sea without the help of a landmark. Historically, it was possible then, it would be grat if it were possible within the game, too. But sometimes one likes to sail, let's say, from George Town to Campeche or from Island Harbour to Harbour Island out of sight of land and as far away from ports and local traffic as possible. The protractor is fine to set a course from an ascertained point like a harbour or a landmark. Note: map + protractor/computer ruler + dead reckoning are used today by air and sea navigators. Please provide detailed example of what tools.












Naval action map coordinates f11